Intellectual Gamers Origin Story

In the beginning, twin Gods called the Omegas existed, and their very existence struck a balance throughout the cosmos. The firstborn of the brothers, the benevolent one, would go on to create life forms and worlds to fill the multiverse and establish order. The second-born brother, malevolent in nature, destined to destroy and consume the essence of all life in the multiverse. So, the benevolent Omega God created three Omni Gods, the Tortoise for wisdom, the Dragon for power, and the Kraken for the soul. These three celestial Gods helped shape the fabric of the Multiverse and their realm, “Gamitoria.” Once the God world was created, their responsibilities were to govern over it, so the Dragon took to the skies, Tortoise to land, and Kraken to the sea.

After the birth of their realm and the world of gods and divine beings, they built a protective mechanism to ensure no destruction ever befell their world. The three Omni Gods created the game realm, designed to be indestructible. They gave unique beings called the Intellectual Gamers the ability to create almost anything inside of it using special runes of untold power. The powers, abilities, and creations would remain and could be used in tandem within the godly realm once manifested inside the game realm. However, if any being were to use their abilities to harm the godly realm, the game realm would instantly protect it from harm.

Due to its nature, the malevolent God became jealous, envious, and hateful towards his brother’s creations, birthing legions of demons with an insatiable hunger to feast upon their life force. The Malevolent Omega God would bring about the first great war when it attacked the realm of Gamitoria with his army of demons, created to cause destruction, fear, carnage, and the consumption of every living thing in their path. The benevolent God and its three Omni Gods worked together to drive the demon hordes back. Still, they became overwhelmed by the sheer number of demons leading to the billions descending upon the realm of Gamitoria.

In a last desperate attempt to stop his brother from eradicating all life, the benevolent God activated one of the prime runes from the tortoise’s shell, conjured up a portal to a new realm, and with their final attack, cast his twin brother and the legion of demons inside. The Gods had effectively sealed the evil away and saved their realm from annihilation.

Nearly a million years after the great war and imprisoning his brother by burying the prime rune deep in the depths of the game realm., the Omni Gods were ordered to keep a watchful eye over the “Gate of Death” they had constructed as a prison, powerful enough to house that of a God and keep the evil at bay, safeguarding it for all time while keeping it hidden from the inhabitants of Gamitoria. However, knowing that someday the malevolent one would return and bring about the second great war between good and evil, the Gods established the “Order of Gamers” to prevent the gate from ever being opened. The godly beings chosen to serve the Omni Gods in safeguarding their secrets and protecting the realm would become known as... “The Intellectual Gamers”